AI Insights · Timothy · October 2021
Top 5 Slime Games in Finland Q3 2021: Unified Platform Performance
In Q3 2021, Finland's top 5 slime games saw varied trends in downloads, revenue, and active users, with notable performances from Super Slime Simulator: DIY Art and Fluid - Trippy Stress Reliever.
In the third quarter of 2021, the top 5 slime games on a unified platform in Finland showcased diverse performance metrics. Here's a detailed look at their trends according to Sensor Tower data.
Super Slime Simulator: DIY Art from Dramaton experienced fluctuations in weekly revenue, peaking at $17 in the week of July 5 and then gradually declining to $0 by early September. Weekly downloads showed a consistent pattern, starting at 677 in late June and ending at 443 by the end of September. Active users also saw a downward trend from 4.3K to around 2.9K over the quarter.
Slime Simulator Time: 3D ASMR by Questzy had no notable revenue during this period. Downloads were relatively steady, starting at 175 and concluding at 87 by the end of September. Active users began at 868 and showed a decline to 570 by the end of the quarter.
Goo: ASMR Slime Simulator from EXOMIND saw sporadic revenue, with a notable peak of $44 in late August and ending the quarter at $37. Downloads were inconsistent, starting at 263 in late June but dropping significantly to 0 by mid-September. Active users followed a similar trend, beginning at 386 and decreasing to 20 by late September.
Slime ASMR Simulator DIY Slime from Jamcoco also reported no revenue. Downloads started at 102 in late June and gradually fell to 37 by the end of September. Active users saw a slight decline from 79 to 49 over the quarter.
Fluid - Trippy Stress Reliever by DoGreat Technologies showed a varied revenue pattern, peaking at $55 in the final week of September. Downloads saw an upward trend, starting at 28 and ending at 55 by the end of the quarter. Active users increased from 91 to 161 over the same period.
For more detailed insights and data, visit Sensor Tower.